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Small fantasy town
Small fantasy town




small fantasy town

Pewter smith Ĭoopers (barrels and pails)

SMALL FANTASY TOWN HOW TO

Weapons Smith (The average blacksmith would have about as much idea as how to make a sword as you would) Ī Silver/gold smith Three or four black smiths (Towns MIGHT have one, villages probably none.) Make your city/town/village as big or small as you need to advance (or ******) your plot. Good luck.ĭon't get too wrapped up in realism, by and large it will be lost on your players provided you don't go overboard. Also to compensate, I use traveling caravans that deal with the local dry goods shop to provide stock items that wouldn't be made in a small village. In most villages in D&D there would not be enough folks to support shops so I attempt to come up with a realistic proportion. They may need a supply of fine cloth from the party to make something especially nice, but they have the skill. Most homes mend their own clothing but one or two homes have a parent there able to tailor better garments. I will have someone in town able to make candles but they do it at home and the town folks know they can buy candles from her.

small fantasy town

In small villages there are often townsfolk that are able to perform small tasks that are specialized but they don't have a shop to market their wares so you need to ask around. I usually have a stable in each village and there is someone able to repair simple leather accessories and carts, but not make anything substantial from scratch. I usually have a dry goods merchant in each village but the supply is stuff the village will need. He may be able to sharpen weapons or fix some simple problems. I usually place a blacksmith in every village, but he may likely only be able to make and repair farming implements and the like.

small fantasy town

Phandelver and Below: The Shattered Obelisk






Small fantasy town